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About shikaku

A shikaku puzzle is a Japanese logic puzzle where you divide a grid into rectangles. Each rectangle holds exactly one number, and that number is its area: how many cells it covers. It was first published by the puzzle magazine Nikoli in 1989.

How to play shikaku

Every cell ends up in exactly one rectangle, and every rectangle holds exactly one number. Squares count as rectangles. Start with the numbers that have the fewest possible shapes and work outwards from there.

Here’s a small one. The 1 in the corner is a rectangle on its own. The 4 can’t run along the top row, down its column, or into a square to its right without covering another number, so it takes the square in the top-left corner. Any shape for the 3 that reaches the bottom row covers the 1, and going left covers the 6, so the 3 runs up the right edge. That leaves the 2 one way to go: down. The 6 takes the six cells that are left.

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Left, the puzzle. Right, its only solution.

Beginner techniques

Prime numbers run straight

A 2, 3, 5 or 7 can’t make a rectangle more than one cell thick, so it’s always a straight line, across or down. Check both directions: one of them often hits another number or the edge of the grid.

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Across, the 5 would cover the 2 next to it. Down is the only way, so it fills the first column.

Count the possible shapes

Bigger numbers have more shapes. A 6 can be 2 by 3, 3 by 2 or 1 by 6, and each shape can sit in several places. Go through them and drop any that covers another number or a cell that’s already taken. Often only one is left.

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With the first column taken, every other shape for the lower 6 needs that column or covers the 4 or the other 6. Only this block, three wide and two tall, fits.

Every cell needs a number

Every cell has to belong to some rectangle. When only one number can reach a cell, that number’s rectangle has to cover it. Corners are the best place to look, because they have the fewest neighbours.

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The 3 in the bottom corner can't run along the bottom row without covering the other 3, so it fills the left column. Now the top corner can only join the 2, so the 2 goes left.

Difficulty and grid sizes

Every Owlpuzzles shikaku puzzle has exactly one solution. The grids grow through the week:

Days Level Grid Largest rectangle
Monday, Tuesday Easy 8×8 8 cells
Wednesday, Thursday Medium 12×12 14 cells
Friday to Sunday Hard 16×16 20 cells, and no 1s

Bigger rectangles have more possible shapes, and that’s most of what makes the hard grids slower. The logic steps up too. On easy days each rectangle fits only one way by the time you reach it. Midweek, some cells can only belong to one number. At the weekend you’ll rule out shapes that would block a neighbour.

Where shikaku comes from

Shikaku is an original puzzle from Nikoli, the Japanese puzzle publisher that also named sudoku. It first appeared in Nikoli’s magazine in 1989. Shikaku (四角) means a four-sided shape, and the full Japanese title, shikaku ni kire (四角に切れ), asks you to cut the grid into them. Nikoli’s English name for it is Divide by Box, and you’ll also see it called Rectangles or Divide by Squares.

Shikaku questions

How do you solve a shikaku puzzle?

Start with the numbers that have the fewest shapes: 1s, prime numbers and numbers in corners. Each rectangle you place takes cells away from its neighbours, which cuts down their shapes in turn.

Can a shikaku rectangle be a square?

Yes. A 4 can be a 2 by 2 square and a 9 can be 3 by 3. Squares count as rectangles.

Does every shikaku puzzle have only one solution?

A well-made one does. Every Owlpuzzles shikaku puzzle has exactly one solution.

Can kids play shikaku puzzles?

Yes. The rules only need counting cells, and the 8×8 grids on Mondays and Tuesdays are a good size to start with.

Is shikaku like sudoku?

Both are Japanese grid puzzles with number clues, and both came through the puzzle publisher Nikoli. In shikaku you don’t place digits: you draw rectangles, and the only maths is working out areas.

Puzzles like shikaku

If you like the counting, try a nonogram, where number clues tell you which cells to fill. Killer sudoku adds sums to sudoku, and star battle is pure placement with no numbers at all.